FreeKill
入门FK
Diy文档
深入了解FK
开发过程的碎碎念
API文档
FreeKill
索引
索引
A
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C
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D
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E
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F
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G
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H
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I
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L
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M
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P
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R
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S
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T
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U
A
addAttachedKingdom() (Skill method)
addBuddy() (Player method)
addCard() (Engine method)
(Package method)
addCards() (Engine method)
(Package method)
(Player method)
addCardUseHistory() (Player method)
addCompanions() (General method)
addGameEvent() (Engine method)
addGameMode() (Engine method)
(Package method)
addGameModeFilter() (Package method)
addGameModes() (Engine method)
addGeneral() (Engine method)
(Package method)
addGenerals() (Engine method)
addMark() (Card method)
(Player method)
addPoxiMethod() (Engine method)
addRelatedSkill() (General method)
(Skill method)
addSkill() (Engine method)
(General method)
(Player method)
addSkills() (Engine method)
addSkillUseHistory() (Player method)
addSubcard() (Card method)
addSubcards() (Card method)
addVirtualEquip() (Player method)
C
canMoveCardInBoardTo() (Player method)
canMoveCardsInBoardTo() (Player method)
canUse() (Player method)
canUseGeneral() (Engine method)
Card (built-in class)
Card.area (attribute)
Card.color (attribute)
Card.id (attribute)
Card.is_damage_card (attribute)
Card.is_derived (attribute)
Card.mark (attribute)
Card.multiple_targets (attribute)
Card.name (attribute)
Card.number (attribute)
Card.package (attribute)
Card.skill (attribute)
Card.skillName (attribute)
Card.skillNames (attribute)
Card.special_skills (attribute)
Card.sub_type (attribute)
Card.subcards (attribute)
Card.suit (attribute)
Card.trueName (attribute)
Card.type (attribute)
clearFlags() (Player method)
clearSubcards() (Card method)
clone() (Card method)
cloneCard() (Engine method)
compareColorWith() (Card method)
compareNumberWith() (Card method)
compareSuitWith() (Card method)
countInFunc() (GameMode method)
currentRoom() (Engine method)
D
DamageStruct (built-in class)
DamageStruct.beginnerOfTheDamage (attribute)
DamageStruct.card (attribute)
DamageStruct.chain (attribute)
DamageStruct.damage (attribute)
DamageStruct.damageType (attribute)
DamageStruct.from (attribute)
DamageStruct.skillName (attribute)
DamageStruct.to (attribute)
distanceTo() (Player method)
E
Engine (built-in class)
Engine.all_card_types (attribute)
Engine.cards (attribute)
Engine.currentResponsePattern (attribute)
Engine.currentResponseReason (attribute)
Engine.filtered_cards (attribute)
Engine.game_mode_disabled (attribute)
Engine.game_modes (attribute)
Engine.generals (attribute)
Engine.global_status_skill (attribute)
Engine.global_trigger (attribute)
Engine.lords (attribute)
Engine.package_names (attribute)
Engine.packages (attribute)
Engine.poxi_methods (attribute)
Engine.printed_cards (attribute)
Engine.related_skills (attribute)
Engine.same_generals (attribute)
Engine.skills (attribute)
Engine.translations (attribute)
F
filterCard() (Engine method)
filterHandcards() (Player method)
G
GameMode (built-in class)
GameMode.blacklist (attribute)
GameMode.logic (attribute)
GameMode.maxPlayer (attribute)
GameMode.minPlayer (attribute)
GameMode.name (attribute)
GameMode.rule (attribute)
GameMode.whitelist (attribute)
General (built-in class)
General.companions (attribute)
General.deputyMaxHpAdjustedValue (attribute)
General.gender (attribute)
General.hidden (attribute)
General.hp (attribute)
General.kingdom (attribute)
General.mainMaxHpAdjustedValue (attribute)
General.maxHp (attribute)
General.name (attribute)
General.other_skills (attribute)
General.package (attribute)
General.related_other_skills (attribute)
General.related_skills (attribute)
General.shield (attribute)
General.skills (attribute)
General.subkingdom (attribute)
General.total_hidden (attribute)
General.trueName (attribute)
getAllCardIds() (Engine method)
getAllGenerals() (Engine method)
getAllSkills() (Player method)
getAttackRange() (Player method)
getAvailableEquipSlots() (Player method)
getCardById() (Engine method)
getCardIds() (Player method)
getColorString() (Card method)
getDescription() (Engine method)
getEffectiveId() (Card method)
getEquipment() (Player method)
getEquipments() (Player method)
getGeneralMaxHp() (Player method)
getGeneralsRandomly() (Engine method)
getHandcardNum() (Player method)
getHandlyIds() (Player method)
getIdList() (Card method)
getLastAlive() (Player method)
getLostHp() (Player method)
getMark() (Card method)
(Player method)
getMarkNames() (Card method)
(Player method)
getMaxCards() (Player method)
getNextAlive() (Player method)
getNumberStr() (Card method)
getPile() (Player method)
getPileNameOfId() (Player method)
getQuestSkillState() (Player method)
getSameGenerals() (Engine method)
getSkillNameList() (General method)
getSkills() (Package method)
getSubtypeString() (Card method)
getSuitCompletedString() (Card method)
getSuitString() (Card method)
getSwitchSkillState() (Player method)
getTypeString() (Card method)
getVirualEquip() (Player method)
getWinner() (GameMode method)
H
hasDelayedTrick() (Player method)
hasEmptyEquipSlot() (Player method)
hasFlag() (Player method)
hasMark() (Card method)
(Player method)
hasSkill() (Player method)
HpChangedData (built-in class)
HpChangedData.damageEvent (attribute)
HpChangedData.num (attribute)
HpChangedData.preventDying (attribute)
HpChangedData.reason (attribute)
HpChangedData.skillName (attribute)
HpLostData (built-in class)
HpLostData.num (attribute)
HpLostData.skillName (attribute)
I
initialize() (Card method)
(Engine method)
(GameMode method)
(General method)
(Package method)
(Player method)
(Skill method)
inMyAttackRange() (Player method)
isAllNude() (Player method)
isBuddy() (Player method)
isCommonTrick() (Card method)
isEffectable() (Skill method)
isEquipmentSkill() (Skill method)
isKongcheng() (Player method)
isNude() (Player method)
isProhibited() (Player method)
isRemoved() (Player method)
isSwitchSkill() (Skill method)
isVirtual() (Card method)
isWounded() (Player method)
L
loadDisabled() (Engine method)
loadPackage() (Engine method)
loadPackages() (Engine method)
loadTranslationTable() (Engine method)
loseSkill() (Player method)
M
matchPattern() (Card method)
P
Package (built-in class)
Package.cards (attribute)
Package.extensionName (attribute)
Package.extra_skills (attribute)
Package.game_modes (attribute)
Package.game_modes_blacklist (attribute)
Package.game_modes_whitelist (attribute)
Package.generals (attribute)
Package.name (attribute)
Package.related_skills (attribute)
Package.type (attribute)
Player (built-in class)
Player.buddy_list (attribute)
Player.cardUsedHistory (attribute)
Player.chained (attribute)
Player.dead (attribute)
Player.deputyGeneral (attribute)
Player.derivative_skills (attribute)
Player.dying (attribute)
Player.faceup (attribute)
Player.fixedDistance (attribute)
Player.flag (attribute)
Player.gender (attribute)
Player.general (attribute)
Player.hp (attribute)
Player.id (attribute)
Player.kingdom (attribute)
Player.mark (attribute)
Player.maxHp (attribute)
Player.next (attribute)
Player.phase (attribute)
Player.player_cards (attribute)
Player.player_skills (attribute)
Player.role (attribute)
Player.seat (attribute)
Player.shield (attribute)
Player.skillUsedHistory (attribute)
Player.special_cards (attribute)
Player.tag (attribute)
Player.virtual_equips (attribute)
prohibitDiscard() (Player method)
prohibitResponse() (Player method)
prohibitReveal() (Player method)
prohibitUse() (Player method)
R
RecoverStruct (built-in class)
RecoverStruct.card (attribute)
RecoverStruct.num (attribute)
RecoverStruct.recoverBy (attribute)
RecoverStruct.skillName (attribute)
RecoverStruct.who (attribute)
removeBuddy() (Player method)
removeCards() (Player method)
removeFixedDistance() (Player method)
removeMark() (Card method)
(Player method)
removeVirtualEquip() (Player method)
Room (built-in class)
S
setCardUseHistory() (Player method)
setFixedDistance() (Player method)
setFlag() (Player method)
setGameModeFilter() (Package method)
setGeneral() (Player method)
setMark() (Card method)
(Player method)
setSkillUseHistory() (Player method)
Skill (built-in class)
Skill.anim_type (attribute)
Skill.attached_equip (attribute)
Skill.frequency (attribute)
Skill.global (attribute)
Skill.mute (attribute)
Skill.name (attribute)
Skill.package (attribute)
Skill.relate_to_place (attribute)
Skill.related_skills (attribute)
Skill.switchSkillName (attribute)
Skill.trueName (attribute)
Skill.visible (attribute)
strToNumber() (Card method)
surrenderFunc() (GameMode method)
T
toLogString() (Card method)
translate() (Engine method)
U
usedCardTimes() (Player method)
usedSkillTimes() (Player method)